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Live broadcast HUD
A transmission-style overlay that runs while you play: score, live event timeline, kickoff and goal sequences, session record — on a second monitor.
Live stats & broadcast HUD for Rocket League.
Statfeed watches every match you play — casual included — the moment it happens, and turns it into a live broadcast-style HUD plus a full match history. No replay to find and upload. No account to make. It runs entirely on your PC.
Not affiliated with, endorsed by, or sponsored by Psyonix or Epic Games.
One setting in the game's own config file — it's an official Rocket League feature, not a mod. Statfeed's setup step can flip it on for you.
Every match gets captured the instant it happens, casual included. Nothing to save, nothing to upload.
A broadcast HUD while you play, and a full local history the moment the match ends.
Every match ends with a 0–10 rating per player: weighted by the scoreboard and the clock at each moment, blind to who won, frozen at the whistle and exportable as a verifiable receipt. The scale explains itself in public — starting with what it cannot see.
Four things Statfeed does, every time you play.
A separate overlay, transparent from the first pixel — no green screen, no chroma key trick to light. It runs on your PC, reads the same match data as everything else on this page, and works the moment you're in a match: no account, no cloud, no replay to upload, casual included.
Match #261, played live — not staged, not touched up. Every score, every stat, every dot on the touch map is exactly what Statfeed recorded that game.
Match #269, the HUD exactly as it ran live: 1–0 up, the clock restarts at 4:51, kickoff, and a 103 km/h finish — scorer, assist and shot speed on the board the moment it counts. One take, no editing.
No account, no ads, no data selling, no cloud sync or leagues, no telemetry beyond a single anonymous version check — and even that isn't live yet. Full privacy page →