STATFEED

Live stats & broadcast HUD for Rocket League.

Statfeed watches every match you play — casual included — the moment it happens, and turns it into a live broadcast-style HUD plus a full match history. No replay to find and upload. No account to make. It runs entirely on your PC.

Not affiliated with, endorsed by, or sponsored by Psyonix or Epic Games.

How it works

Three steps, zero fuss

01

Turn on the Stats API

One setting in the game's own config file — it's an official Rocket League feature, not a mod. Statfeed's setup step can flip it on for you.

02

Play — Statfeed listens

Every match gets captured the instant it happens, casual included. Nothing to save, nothing to upload.

03

Watch live, review later

A broadcast HUD while you play, and a full local history the moment the match ends.

The rating

Statfeed Score — a number with receipts

Every match ends with a 0–10 rating per player: weighted by the scoreboard and the clock at each moment, blind to who won, frozen at the whistle and exportable as a verifiable receipt. The scale explains itself in public — starting with what it cannot see.

What's inside

Built for the match, not the profile

Four things Statfeed does, every time you play.

  • Touch heatmap — where you actually played the ball
  • Personal records — derived automatically from your history
  • Rematch tracking — random teammates and opponents you've crossed before
For streamers

Built for your stream, not just your screen

A separate overlay, transparent from the first pixel — no green screen, no chroma key trick to light. It runs on your PC, reads the same match data as everything else on this page, and works the moment you're in a match: no account, no cloud, no replay to upload, casual included.

  • Ratings Live Statfeed Score per player, ranked, updating as the match plays.
  • Session Win/loss streak and your last five results — on screen between matches, too.
  • Goal A lower-third during the replay: scorer, shot speed, shot height.
  • Brand mark A small “powered by STATFEED” mark — on by default, one flag away from off.
Straight out of a real match

This is what you see when the match ends

Match #261, played live — not staged, not touched up. Every score, every stat, every dot on the touch map is exactly what Statfeed recorded that game.

End-of-match Statfeed HUD screen showing a 0-4 win. Four players each have a Statfeed
            Score (7.4, 7.2, 6.5, 4.5) with an MVP crown on the top score, a session summary of 1 win
            and 0 losses with a 7.4 average score, the last result as a single win square, a
            one-game win streak, and a touch heatmap split by team color.
End-of-match HUD: Statfeed Score per player with MVP crown, session summary (1–0, 7.4 average, last result, streak), and the full match touch map. Other players' names are replaced with synthetic ones. How the Statfeed Score works →
Real match, real numbers — nothing retouched except the other players' names.
One real clip, not a render

Kickoff to goal in seven seconds

Match #269, the HUD exactly as it ran live: 1–0 up, the clock restarts at 4:51, kickoff, and a 103 km/h finish — scorer, assist and shot speed on the board the moment it counts. One take, no editing.

10 seconds of live HUD, 60 fps: the kickoff rush, the goal, and the goal card filling in scorer, assist and shot speed — 2–0. Other players' names are replaced with synthetic ones; everything else is untouched.
Privacy

Everything stays on your machine

No account, no ads, no data selling, no cloud sync or leagues, no telemetry beyond a single anonymous version check — and even that isn't live yet. Full privacy page →