Honest comparison

Statfeed vs. Ballchasing, tracker.gg, and BakkesMod

Rocket League has a handful of good tools for looking at your own play. They're not competing for the same five minutes — each one asks something different of you before it gives something back. This page says plainly what each one does, what it costs you to use, and where it beats Statfeed. If a tool does something better, that's said here, not hidden.

Statfeed's own trade-off, up front: it reads the game's official Stats API over a local socket — no replay file, no upload, no account — which means it sees every match, including casual, the moment it happens. The same design that removes that friction also means it can't see things a replay file can: player position, rotation, or the opposing team's boost. That trade runs through this whole comparison.

At a glance

StatfeedBallchasingtracker.ggBakkesMod
What it readsOfficial Stats API (local TCP socket, game-provided)Uploaded .replay filesIts own tracking serviceInjects into the game process
What you do firstNothing — enable once in a config file, then just playSave and upload a replayCreate an account / install overlayInstall a separate mod
Runs live, during the matchYes (broadcast-style HUD)No — after the fact onlyYes (in-match overlay)Depends on plugin
Casual matches coveredYes, automaticallyOnly if you remember to save and uploadWeak — ranked/MMR-firstN/A (not a stats tool by itself)
Player position / rotationNo — the API doesn't send itYes — its strongest featureNoVia specific plugins
Rank / MMRNo — you enter it yourselfYes, from the replayYes, its core featureNo
Data locationYour PCTheir serversTheir serversYour PC (it's a mod, not a stats store)
CostFree, no ads, no accountFree, ad-free, optional PatreonFree app; $3.99/mo removes ads on the siteFree

Ballchasing.com

What it is: the community's replay database and analysis tool. You upload a .replay file (Rocket League can save these automatically, or on demand) and get a 3D replay viewer, boost metrics (BPM, pads collected), positioning heatmaps, time spent in each third of the field, and comparison against other players by rank. It hosts over 145 million replays, is completely free with no ads, and takes optional Patreon support for higher upload limits.

Who it's for: anyone who wants to actually study a match — rotation, positioning, boost management. This is the deepest analysis available anywhere for Rocket League, and it's built by one person, sustained by its community.

What it asks of you: a replay file, saved and uploaded, per match. Console players can't upload at all — the platform doesn't expose the file.

Where it beats Statfeed, plainly: positioning and rotation. The Stats API Statfeed reads doesn't transmit continuous player position — it can't, structurally, and never will unless Psyonix adds that to the API. If you want to know whether your rotation is the problem, Ballchasing is the right tool, not this one.

Where Statfeed is different: casual matches nobody bothers to save a replay for still get recorded, because there's nothing to remember to upload. And it happens live, during the game — Ballchasing is entirely after the fact.

Sources: ballchasing.com FAQ; Patreon tiers at patreon.com/ballchasing. Accessed 2026-08-29.

tracker.gg (Rocket League Tracker)

What it is: the largest stats-tracking service across multiple games. For Rocket League: player profiles, MMR history per playlist, leaderboards, and a free Windows desktop app with a live in-game overlay that shows teammate and opponent stats as the match loads. The app download is free; the premium tier (~$3.99/month) removes ads from the website.

Who it's for: players who care about rank progression and want to see who they're about to play against before the match starts.

What it asks of you: nothing to install for the website (it reads Psyonix's public rank data), an account for saved history, and a separate app install for the in-match overlay.

Where it beats Statfeed, plainly: rank and MMR. That's the entire reason the overlay exists, and Statfeed structurally can't do it — the Stats API doesn't transmit rank at all. If MMR tracking and lobby-scouting is what you want, this is the tool built for exactly that.

Where Statfeed is different: the unit of analysis. tracker.gg's model is the profile — rating over time, playlist by playlist. Statfeed's model is the match — goal-by-goal timeline, shot speed, exact entry point on the goal line, a rating for that specific game. And Statfeed runs with no account and no ads, anywhere.

Sources: rocketleague.tracker.network; pricing and overlay details via search aggregation of tracker.gg's own pages. Accessed 2026-08-29.

BakkesMod

What it is: a third-party mod for the PC client — it injects into the Rocket League process to add training tools, camera customization, and a large plugin ecosystem (some plugins auto-upload replays to Ballchasing). It's free, and it's the tool serious trainers and freestylers use.

Who it's for: players who want to practice — custom training packs, shot replay control, camera tweaks. It's not primarily a stats product; stats-adjacent plugins exist inside it, but its center of gravity is training.

A fact worth knowing if you haven't checked in a while: Rocket League turned on Easy Anti-Cheat for all online, private, and tournament matches starting April 28, 2026 (Season 22). Since then, BakkesMod and other process-injecting mods only work with anti-cheat switched off — which means offline practice and LAN, not ranked or casual online. BakkesMod's team has kept the project alive for that offline use case.

Where it beats Statfeed, plainly: training. If you want to drill a shot until it's automatic, this is the tool; Statfeed only tells you what already happened.

Where Statfeed is different, and why the distinction matters more since April 2026: Statfeed never touches the game's process. It's a separate program that connects to a local network socket the game itself opens when you turn on a setting — the same mechanism Psyonix's own Stats API documentation describes as intended for building things like broadcaster overlays. That's a different category of tool than a mod that injects into the client, which is exactly the category Easy Anti-Cheat now restricts online. Statfeed's online/casual/ranked coverage isn't a mode it had to fight to keep — it was never the kind of tool EAC targets in the first place.

Sources: bakkesmod.com; Easy Anti-Cheat rollout and BakkesMod's online restriction reported by Dot Esports and trophi.ai (EAC required for online/private/tournament matches from Season 22, April 28, 2026). Accessed 2026-08-29.

Two smaller tools worth knowing about

BARL (Broadcast Assistant for Rocket League) is a free, community-built overlay aimed at casters running a series — series score, team names/logos, boost meter. It's a presentation layer for a broadcast, not a stats or history tool, and it doesn't read the Stats API the way Statfeed does. If what you need is a scoreboard graphic for a Discord tournament, it's worth a look. (lndrlndr.github.io/BARL, accessed 2026-08-29.)

rl-stats (LucasSabena, GitHub) is an open-source desktop app that reads the same official Stats API Statfeed does, aimed at a similar idea — local match dashboards, local history, no replay upload. It's a newer, smaller project; worth mentioning because the overlap in approach is real, and because it's evidence that reading the Stats API directly (not modding the game) is becoming the community's default answer, not just ours. (github.com/LucasSabena/rl-stats, accessed 2026-08-29.)

What Statfeed doesn't do

Two different kinds of “doesn't do,” and it matters which is which:

Structural — the Stats API doesn't send this, so Statfeed can't show it, ever, unless Psyonix changes the API:

  • No rank or MMR. You enter your own rank; nothing here guesses it.
  • No player position or rotation, so no movement heatmap or shadow-defense analysis — the kind of thing Ballchasing's replay-based view does well.
  • No boost data for the opposing team — the API only reports your own team's boost.

Not yet — on the roadmap, not promised on a date:

  • No import of replays from before you installed it. History starts the day you turn it on.
  • No one-click installer today — it runs from source until that packaging work ships.
  • Windows and Steam only, right now. No console, no macOS/Linux, and the setup step doesn't support an Epic Games Store install yet.

Nothing above is a secret held back for the pitch — it's the same list published on the Download page and the Score page.

Not affiliated

Statfeed is a free, independent tool. It is not affiliated with, endorsed by, or sponsored by Psyonix LLC or Epic Games, Inc. Rocket League is a trademark of Psyonix LLC. Ballchasing, tracker.gg, BakkesMod, BARL, and rl-stats are independent third-party projects, named here for comparison only — this page isn't sponsored by or affiliated with any of them either.